Dia de los
Dinosaurios
Dia de los Dinosaurios is a platformer set in a world that takes its design cues from both dinosaurs and the Mexican holiday “Dia de los Muertos”. Although the tone is uplifting (think of a Disney or Pixar movie), the underlying story theme is accepting that bad things can and will happen to you and that you should make the most of what you have (which ties into the overall day of the dead theme...it is a celebration rather than a mourning). The backstory is that one of the friends of the main characters has passed away and they want to honor his memory by creating the best festival display that they can.
Players can switch between the five main characters (each with unique properties) during the game (some objectives will require them to be playing as a specific character). The main objective of the game is to collect (and confect) as much candy as possible. This is done by completing various tasks for the non-player characters found throughout the game. The game’s locations will evolve depending on when players visit them (for example: a jungle area the player traveled to early on in the game will have been radically altered if they come back later on).
I am a designer on this game. I worked on the level design and a few of the mechanics.
A paper map of the Waffle Temple Level