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    <loc>http://www.barretgaylor.com/level-design</loc>
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    <lastmod>2015-04-04</lastmod>
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      <image:title>Level Design - Flub Fighter's Level Design Analysis</image:title>
      <image:caption>Level Design Analysis of a level I made in Flub Fighter.</image:caption>
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      <image:title>Level Design - Flub Fighter's Level Design Analysis</image:title>
      <image:caption>Level Design Analysis of a level I made in Flub Fighter.</image:caption>
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      <image:title>Level Design - First-Person Shooter Level</image:title>
      <image:caption>This is a first-person shooter level I made in Unreal Engine 3.</image:caption>
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  <url>
    <loc>http://www.barretgaylor.com/flubfighter</loc>
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    <lastmod>2015-03-21</lastmod>
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      <image:title>Flub Fighter - Flub Fighter's Level Design Analysis</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/52f0929de4b09a8cc8f6babf/1426816616154-SXRNZR5RKGYKZR4W7NPZ/image-asset.jpeg</image:loc>
      <image:title>Flub Fighter - Flub Fighter's Level Design Analysis</image:title>
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      <image:title>Flub Fighter - White Box Level</image:title>
      <image:caption>An early white box of the Airlock Level.</image:caption>
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      <image:title>Flub Fighter - White Box Level 2</image:title>
      <image:caption>A later version of the white box Airlock level</image:caption>
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      <image:title>Flub Fighter - Flub Fighter Post-GDC Build</image:title>
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    <loc>http://www.barretgaylor.com/art</loc>
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    <lastmod>2015-12-11</lastmod>
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      <image:title>Art - Level Set</image:title>
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      <image:title>Art - Level Set</image:title>
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      <image:title>Art - Pixel Art Character</image:title>
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      <image:title>Art - Pixel Art Walk Animation</image:title>
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      <image:title>Art - Character Idle Animation</image:title>
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      <image:title>Art - Character Melee Animation</image:title>
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      <image:title>Art - Character Ranged Attack Animation</image:title>
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    <lastmod>2018-06-21</lastmod>
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    <loc>http://www.barretgaylor.com/game-design-blog/2018/6/20/photon-lobby-tutorial</loc>
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    <priority>0.5</priority>
    <lastmod>2018-06-21</lastmod>
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  <url>
    <loc>http://www.barretgaylor.com/game-design-blog/2017/7/11/dark-room-and-getting-a-start-on-game-engines</loc>
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    <lastmod>2017-07-11</lastmod>
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  <url>
    <loc>http://www.barretgaylor.com/game-design-blog/2017/6/5/a-start-on-blogging</loc>
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    <lastmod>2017-06-06</lastmod>
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    <loc>http://www.barretgaylor.com/main-page</loc>
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    <lastmod>2018-03-29</lastmod>
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      <image:title>Main Page - Mechanics Design</image:title>
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      <image:title>Main Page - Level Design</image:title>
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      <image:title>Main Page - Solo Projects</image:title>
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  <url>
    <loc>http://www.barretgaylor.com/contact-info</loc>
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    <lastmod>2016-01-10</lastmod>
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  <url>
    <loc>http://www.barretgaylor.com/about</loc>
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    <lastmod>2017-03-01</lastmod>
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    <loc>http://www.barretgaylor.com/coding</loc>
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    <lastmod>2016-03-25</lastmod>
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    <loc>http://www.barretgaylor.com/content-page</loc>
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    <lastmod>2016-06-30</lastmod>
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      <image:title>Content</image:title>
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  <url>
    <loc>http://www.barretgaylor.com/dia-de-los-dino</loc>
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    <lastmod>2015-11-05</lastmod>
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      <image:title>Dia de los Dinosaurios</image:title>
      <image:caption>A paper map of the Waffle Temple Level</image:caption>
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  <url>
    <loc>http://www.barretgaylor.com/the-great-war</loc>
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    <lastmod>2016-02-16</lastmod>
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      <image:title>The Great War</image:title>
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  <url>
    <loc>http://www.barretgaylor.com/solo-projects</loc>
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    <lastmod>2016-02-16</lastmod>
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  <url>
    <loc>http://www.barretgaylor.com/engine-programming</loc>
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    <lastmod>2017-07-10</lastmod>
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    <loc>http://www.barretgaylor.com/about-montauk</loc>
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    <lastmod>2025-05-09</lastmod>
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      <image:title>About</image:title>
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      <image:title>About - Transient</image:title>
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